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build:devel_2.6_msvc [2018/01/01 12:10]
build:devel_2.6_msvc [2018/01/01 12:28]
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 You dont need to compile avidemux yourself to write your  own plugins.\\ You dont need to compile avidemux yourself to write your  own plugins.\\
 What you need is : What you need is :
-  * Avidemux installed on your system +  * Avidemux installed on your system ​, the version built with visual c++
-  * SDK component activated+
   * CMake > 3.x    * CMake > 3.x 
   * Optionnaly MSys installed, it's just simpler   * Optionnaly MSys installed, it's just simpler
-  * A demo/sample video filter, available here {{ |}} +  ​* Visual c++ 2015 or 2017, Community edition is fine 
- +  ​* A demo/sample video filter, available here {{ |}}
-== SDK === +
-Make sure you have selected the SDK component during install +
- +
-{{:​build:​sdk1r.png?​200|}} +
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 ---- ----
-====== ​Cli : Compile the sample using MSYS2/​MinGW ​======+====== ​Let's go ======
-It is best to start here to make sure you have working environment+Start command prompt 
 +Call the vcvars64.bat from visual c++ binary dir, that will set up things 
 +Then start msys bash.exe shell
-Start a MSYS2 shell, go where you unzipped ​the demo code (i.e. c:​\tmp\videoFilterDemo for example )\\ +Go to the source folder of the demo and create the sln file 
-Create a build folder +  ​mkdir ​build 
-   mkdir build && ​cd build +  cd build 
-then generate the makefile +  cmake  -G "Visual Studio 14 2015 Win64" -DCMAKE_INSTALL_PREFIX="​c:​/Program Files/Avidemux 2.7 - 64bits" ​ ​-DVERBOSE=True -DCMAKE_BUILD_TYPE=Release ​..
-   cmake -G "MSYS Makefiles" ​-DCMAKE_MAKE_PROGRAM=mingw32-make ​-DCMAKE_INSTALL_PREFIX="​c:​\Program Files\Avidemux 2.7 - 64 bits" .. +
-    +
-__The CMAKE_INSTALL_PREFIX should point to the place where avidemux is__+
-Look for error, it should go without problem.\\ 
-   make 
-Upon success, copy the dll in    c:\Program Files\Avidemux 2.6 - 64 bits\plugins\videoFilters\ \\ 
-Start avidemux and you should see a logo_sample filter in the menu list 
-Alternativelyrun the install target in Visual C+++Look for errorit should go without problem.
-**Important/​Common problem** +If you dont want to use visual C++ ide , you can just 
 +  cmake --build . --target INSTALL
-If the C++ library used by mingw is more recent than the one used by avidemux itself ​you'll run into two problem :+If you want ot use the visual ​C++ ide, you can also load the generated .sln into visual c++
-  * If you have error undefined symbol _imp_xxxxstdcxx11xxxxbasic_stringxxx when compiling , add one line at the very top of CMakeLists.txt +When the build is overeither copy the resulting ​dll file into the plugin subfolder of avidemux ​install or, alternatively,​ run the install target in Visual C++ 
-  * If you have error at startup "​Cannot locate xyz in libsdtc+++"​Overwrite ​the libstdc++-6.dll in the avidemux ​folder with the one from mingw, e.g. c:​\Mingw64\mingw64\bin\libstdc++-6.dll+**Important/​Common problem**
-Do the fixes above, erase the build folder (build/*) and do it all over again (it takes 5 sec) 
 +You cannot mix binaries built with Visual C++ and built with Mingw/g++
 +It will *NOT* work. Don't even try.
build/devel_2.6_msvc.txt · Last modified: 2018/01/01 12:29 by mean