Vdpau tries to allocate surfaces 16384 x10240
[renderDisplayResize] 09:05:40-803 Render to 16384x10240 zoom=0, old one =0 x 0, zoom=2, render=(nil)
[init] 09:05:40-804 [Vdpau]Init
[init] 09:05:40-804 [VDpau] Allocating surfaces 16384 x10240 , 16384 x 10240, 4096 x x2560
[surfaceCreate] 09:05:40-828 ADM_coreVdpau::funcs.createSurface(ADM_coreVdpau::vdpDevice,VDP_CHROMA_TYPE_420,width,height,surface) call failed with error=The size of a supplied object does not match the object it is being used with.
[init] 09:05:40-828 Cannot create input Surface
Is there away to circumvent this? scaled to surface instead of using full resolution?
Did came across this while testing 6K, suppose issue is there if you go higher then 4K on one monitor? (Wild guess)