I 'saved current frame' and edited the PNG file using Paint.net. When I tried to 'load mask' using the edited PNG, Avidemux responds with 'Load failed!'.
Don't know if relevant but the PNG saved by Paint.net contained extra sections: sRGB gAMA PLTE; whereas PNG saved by Avidemux did not. MediaInfo reports both PNG's as having 'deflate RGB 8 bits'.
Using Avidemux 2.8.1 Win
Any ideas? Thanks.
PNG's load for me fine in version 2.8.2. Doubt it's a version issue though. Almost certainly the extra data.
Latest nightly below:
https://www.avidemux.org/nightly/win64/
Edit::
Can you load the .png generated by ADM. That would confirm it's a .png issue, not a version issue.
Could you please attach a sample PNG image created by PaintDotNet to your reply or provide it via WeTransfer, Mega, Dropbox or Google Drive?
Here's a link to a sample video, saved PNG frame (which reloads ok) and the frame edited with Paint.net (which fails to reload).
https://www.dropbox.com/scl/fi/m7epi7otgwgr1tcnnlmp0/test.zip?rlkey=eauh3gjtu0drdsgxys7hoozay&dl=0
Thank you. Avidemux doesn't support indexed colors, please try the advice from here (https://forums.getpaint.net/topic/118266-paintnet-inconsistently-saving-pngs-either-in-indexed-color-or-rgb-color-need-to-set-to-just-rgb/?do=findComment&comment=583697) to save with bit depth set to 24 (or 32 for images with transparency).
Thanks. Ugh - I used 8-bits as that's what MediaInfo reported. Checking with Win file explorer the PNG created by Avidemux is indeed 24-bits and works when saved as that.