Avidemux Forum

Avidemux => Windows => Topic started by: douche on April 05, 2019, 10:27:27 PM

Title: Chrash 7.3.7 VC++64 on loading project scripts with no-longer existing files
Post by: douche on April 05, 2019, 10:27:27 PM
Steps to reproduce:
* open avidemux, open file "A", save project script, close avidemux
* rename the file "A"
* open avidemux, load the project script; result "nothing happens" (a note would help)
* rename the file "A" back, load the project script, attach another file "B", save project script, close avidemux
* rename the file "A" again
* open avidemux, load the project script; result: chash with message

Assert failed :0 at line 341, file D:\jenkins\workspace\VS2015_no_import\avidemux\common\ADM_editor\src\ADM_segment.cpp

Title: Re: Chrash 7.3.7 VC++64 on loading project scripts with no-longer existing files
Post by: douche on April 05, 2019, 10:30:58 PM
... the same applies to the stripped debugger info for the MinGW builds, too.
Title: Re: Chrash 7.3.7 VC++64 on loading project scripts with no-longer existing files
Post by: eumagga0x2a on April 06, 2019, 11:04:04 AM
This is apparently a design decision (a very old one) not to distinguish between input from project script and the UI, which allows very much flexibility like the ability to mix script and command line. Some aspects of this design are not very friendly from a user's point of view, I must admit. Maybe some day a solution surfaces.