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#11
Windows / Re: [REQUEST] [WINDOWS] Progre...
Last post by MiMau - August 09, 2026, 11:20:18 PM
What a pity, thats bad news.

Oh well, hopefully oneday someone will bring the progressbar back somehow.

Thank you for the explanation eumagga

LG MiMau
#12
Windows / Re: [REQUEST] [WINDOWS] Progre...
Last post by eumagga0x2a - August 09, 2026, 10:17:46 PM
Unfortunately, Qt has removed this functionality (QWinTaskbarButton class and friends) in Qt6 without replacement. Our bug is just that QT_HAS_WINEXTRA is never defined, even if we build against Qt5 with the required QtWinExtras module present.

As Avidemux has switched to Qt6 for Windows as well, this nice feature has been lost.
#13
Windows / [REQUEST] [WINDOWS] Progress B...
Last post by MiMau - August 09, 2026, 09:53:24 AM
Hi all,

please would it be possible to add the progressbar on windows taskbar, it worked on older avidemux versions, but in 2.8.2 it is missing again, and its frustrating to see just black instead of progress ;)

Wäre es bitte möglich, den Fortschrittsbalken in der Windows Taskbar in Avidemux 2.8.2 wiederherzustellen, es hat in älteren Versionen funktioniert.

Could it be done just like here maybe: https://avidemux.org/smif/index.php/topic,16490.msg72924.html

Thanks very much for your help
LG MiMau
#14
User interface and Usability / Feature request — IDR-only key...
Last post by nonlinearize - August 07, 2026, 03:12:12 AM

However, I've been using Avidemux to edit HEVC (H.265) sources and ran into the "non-IDR recovery points" warning when cutting at what the keyframe navigation buttons identified as a keyframe. As I understand it, HEVC allows CRA/recovery-point frames that look like keyframes but aren't true IDR frames, and Avidemux's next/previous-keyframe navigation doesn't currently distinguish between the two — so it's easy to land on a non-IDR point without realizing it, risking corrupted frame reordering in copy-mode cuts.

It would be a great addition to have an option (even a toggle) for keyframe navigation to jump specifically to true IDR frames for HEVC sources, rather than any I-frame-type frame. This would make it much easier to choose safe, reliably cuttable points without needing to cross-reference external tools first.

Thanks for all the work on Avidemux — it's been a genuinely useful tool for years. Avidemux rules!

#15
Main version 2.6 / Re: Avidemux 2.8.2 development
Last post by Rainman74 - August 03, 2026, 09:09:09 AM
Quote from: eumagga0x2a on July 30, 2026, 02:44:12 PM
Quote from: Rainman74 on June 16, 2026, 10:50:05 AM@eumagga0x2a Why do the current nightly builds no longer support NVENC? This unfortunately renders them unusable for me.

Should be fixed in the 260729 build.

Thank you very much!
#16
Main version 2.6 / Re: Avidemux 2.8.2 development
Last post by Mew12 - August 01, 2026, 06:47:37 AM
Quote from: eumagga0x2a on July 31, 2026, 08:23:22 PM
Quote from: Mew12 on July 31, 2026, 10:14:00 AMRegardless of the settings, it removes some black areas from the image.
So deep blacks are gone.

I would interpret the screenshots as the "original" being a result of the renderer ("DXVA2"?) incorrectly interpreting fullrange (0 - 255) input as limited (16 - 235) range one thus losing all the details. The second screenshot looks correct to me.


Thanks for the reply.
I know what you mean, but it's the other way around—exactly as I described it.
When i use VirtualDub for example and it uses Limited, it looks correct like the original with Avidemux as i posted.
And if i use Full Range, deep blacks are also gone and it looks like the Wavelet sharpener output.
#17
Main version 2.6 / Re: Avidemux 2.8.2 development
Last post by eumagga0x2a - July 31, 2026, 08:23:22 PM
Quote from: Mew12 on July 31, 2026, 10:14:00 AMRegardless of the settings, it removes some black areas from the image.
So deep blacks are gone.

I would interpret the screenshots as the "original" being a result of the renderer ("DXVA2"?) incorrectly interpreting fullrange (0 - 255) input as limited (16 - 235) range one thus losing all the details. The second screenshot looks correct to me.
#18
Main version 2.6 / Re: Avidemux 2.8.2 development
Last post by Mew12 - July 31, 2026, 10:14:00 AM
Hi,
i want to report a bug with the Wavelet sharpener.
Regardless of the settings, it removes some black areas from the image.
So deep blacks are gone.

Original
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#19
Main version 2.6 / Re: Avidemux 2.8.2 development
Last post by eumagga0x2a - July 30, 2026, 02:44:12 PM
Quote from: Rainman74 on June 16, 2026, 10:50:05 AM@eumagga0x2a Why do the current nightly builds no longer support NVENC? This unfortunately renders them unusable for me.

Should be fixed in the 260729 build.
#20
Main version 2.6 / Re: Avidemux 2.8.2 development
Last post by eumagga0x2a - July 30, 2026, 02:42:31 PM
Quote from: ChaG on July 29, 2026, 03:17:25 PMAny chance to have a Mac OS ARM nightly build ?

Any time you compile one.

An official one: no, at least for the near future due to the maintainer lacking required hardware. In any case, you would need to ad-hoc-codesign the build locally to allow it to run.