Started by Urik, December 01, 2019, 05:10:10 PM
QuoteBy the way, when I tried recent nightly build, it actually performed worse, so I went back to the public release.
Quote from: eumagga0x2a on December 01, 2019, 05:43:20 PMthe wording in the Preferences is misleading, OpenGL is either enabled or disabled
QuoteRegarding washed-out colors, what colorspace and bit depth do your source videos have?
QuoteQuoteBy the way, when I tried recent nightly build, it actually performed worse, so I went back to the public release.A VC++ (vsWin64) or a MinGW (win64) one?
Quote from: Urik on December 01, 2019, 10:41:28 PMHere's a few screens:https://imgur.com/a/3bowube
QuoteAnd with Nvidia's 4k files, it stops responding to frequent spacebar play/pause commands.
Quote from: Urik on December 02, 2019, 02:36:33 PMSo I've installed avidemux_2.7.5 r191130_win64.exe from nightly/win64/ and the performance is fine with it (as good as the VC++ public one).
QuoteI think I figured out what I referred to as "aliasing" with DXVA2 earlier: it just renders quarter resolution inside preview window. So with Avidemux default window being quarter size of the desktop, and on my 3840x2160 screen, it basically displays 540p in 1080p preview window.
QuoteAnother issue is audio sync (on 4K + DXVA2 or SDL), it progressively runs ahead the longer I play the video.It doesn't happen on 1080p files though, and I've tried multiple types of videos to verify.Maybe it has to do with playback, maybe instead of dropping frames when behind, it tries to play them all, and that lets audio to run ahead.