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Testing openGL changes

Started by Jan Gruuthuse, December 22, 2015, 08:33:25 AM

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Jan Gruuthuse

Segfault
at line 0, file ??ADM_backTrack


ADM_coreQtGl::downloadTexturesDma(ADMImage*, QGLFramebufferObject*, unsigned int)
openGlSample::getNextFrame(unsigned int*, ADMImage*)
GUIPlayback::run()
GUI_PlayAvi()
HandleAction(Action)
/usr/bin/avidemux3_qt4() [0x4884c4]
QMetaObject::activate(QObject*, QMetaObject const*, int, void**)
MainWindow::actionSignal(Action)
MainWindow::buttonPressed()
/usr/bin/avidemux3_qt4() [0x488540]
QMetaObject::activate(QObject*, QMetaObject const*, int, void**)
QAbstractButton::clicked(bool)


QAbstractButton::mouseReleaseEvent(QMouseEvent*)
QToolButton::mouseReleaseEvent(QMouseEvent*)
QWidget::event(QEvent*)

any idea?
test conditions: 1080i, Lavcodec & Xvideo, OpenGl Fragment Shader Sample 2, zoom 1 (2:1) on 4k screen

seems to doing OK with zoom 2 (1:1)
Am I overdoing the testing ;)

mean