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Avidemux 2.8.2 development

Started by eumagga0x2a, October 02, 2022, 01:42:10 PM

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Faiakes

Quote from: eumagga0x2a on December 17, 2025, 05:16:47 PM
Quote from: Faiakes on December 17, 2025, 04:07:05 PMI go this and a crash from, I suspect, a malformed video file.

This is entirely possible as the size of a compressed frame is supplied by the demuxer used to load the specific file. If the size calculated by the demuxer doesn't fit into the allocated buffer, we safely call it quit.

It might be interesting to analyze the presumably malformed file to understand whether we should have rejected opening it in the first place, but, in general, a safe termination of the application is likely to be the second most sensible way to deal with such an issue.

Well, idiot me I deleted the file but I think I can find it again.
Would you want me to?
(It was an old foreign language film. I have found a different version, so I don't need anything per se)

eumagga0x2a



sl1pkn07


eumagga0x2a

Quote from: sl1pkn07 on December 30, 2025, 12:39:55 AMneeds fix for use to "new" API v4

Ideally, yes. Disabling VapourSynth >= 73 to fix build for now: https://github.com/mean00/avidemux2/commit/23b1d8fb1e931660a1a8f1f3cab20186a7b74eb0

Thank you for the heads-up.

ReggieNJ

4 years later... any update on when a new version might be released?

Elstar`

#66
Quote from: ReggieNJ on January 05, 2026, 11:05:49 PM4 years later... any update on when a new version might be released?
or at least a win64 version not bound to vc++ installer?

anyway, it seems, even vc++ last release is may 2025

sark

Quote from: sark on December 24, 2025, 11:56:25 AMI notice the cross compiled Windows Avidemux has not been updated since Dec 24. The VC++ version May 25.
Can I assume from this that cross compiled versions are no longer being supported.

Quote from: eumagga0x2a on December 24, 2025, 01:00:24 PMIt is somewhat complicated. There is no supply of official cross-compiled nightly builds, but whoever bothers to build it from source following the how-to, will find such builds as fully supported as Avidemux builds can be. On the other hand, while native, VC++-compiled official builds may be provided in the future, they are definitely worse supported as I cannot produce such builds myself.