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libx264 GIT builds

Started by LoRd_MuldeR, January 30, 2009, 12:39:23 AM

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LoRd_MuldeR

You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1169:

libx264-r1169, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1169, MinGW GCC 4.4.0, optimized for K10
libx264-r1169, MinGW GCC 4.4.0, optimized for Pentium 2 and later

libx264-r1169, MinGW GCC 4.2.1, optimized for Pentium 2 and later
libx264-r1169, MinGW GCC 3.4.5, optimized for Pentium 2 and later

libx264 SVN-r1169 using experimental AutoVAQ patch v0.2 by BugMaster:

libx264-r1169, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1169, MinGW GCC 4.4.0, optimized for K10
libx264-r1169, MinGW GCC 4.4.0, optimized for Pentium 2 and later

These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r4871 or later now!

The patches used for my builds can be found at this location. More info on BugMaster\'s patch in this thread!
Using the \"force_align_arg_pointer\" attribute to avoid crash in AutoVAQ builds, hence only GCC 4.x builds.
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1171:

libx264-r1171, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1171, MinGW GCC 4.4.0, optimized for K10
libx264-r1171, MinGW GCC 4.4.0, optimized for Pentium 2 and later

libx264-r1171, MinGW GCC 4.2.1, optimized for Pentium 2 and later
libx264-r1171, MinGW GCC 3.4.5, optimized for Pentium 2 and later

libx264 SVN-r1171 using experimental AutoVAQ patch v0.2 by BugMaster:

libx264-r1171, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1171, MinGW GCC 4.4.0, optimized for K10
libx264-r1171, MinGW GCC 4.4.0, optimized for Pentium 2 and later

These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r4871 or later now!

The patches used for my builds can be found at this location. More info on BugMaster\'s patch in this thread!
Using the \"force_align_arg_pointer\" attribute to avoid crash in AutoVAQ builds, hence only GCC 4.x builds.
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1171 using experimental AutoVAQ patch v0.3 by BugMaster:

libx264-r1171, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1171, MinGW GCC 4.4.0, optimized for K10
libx264-r1171, MinGW GCC 4.4.0, optimized for Pentium 2 and later

These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r4871 or later now!

The patches used for my builds can be found at this location. More info on BugMaster\'s patch in this thread!
Using the \"force_align_arg_pointer\" attribute to avoid crash in AutoVAQ builds, hence only GCC 4.x builds.
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1173:

libx264-r1173, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1173, MinGW GCC 4.4.0, optimized for K10
libx264-r1173, MinGW GCC 4.4.0, optimized for Pentium 2 and later

libx264-r1173, MinGW GCC 4.2.1, optimized for Pentium 2 and later
libx264-r1173, MinGW GCC 3.4.5, optimized for Pentium 2 and later

libx264 SVN-r1173 using experimental AutoVAQ patch v0.3 by BugMaster:

libx264-r1173, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1173, MinGW GCC 4.4.0, optimized for K10
libx264-r1173, MinGW GCC 4.4.0, optimized for Pentium 2 and later

These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r4871 or later now!

The patches used for my builds can be found at this location. More info on BugMaster\'s patch in this thread!
Using the \"force_align_arg_pointer\" attribute to avoid crash in AutoVAQ builds, hence only GCC 4.x builds.
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1179:

libx264-r1179, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1179, MinGW GCC 4.4.0, optimized for K10
libx264-r1179, MinGW GCC 4.4.0, optimized for Pentium 2 and later

libx264-r1179, MinGW GCC 4.2.1, optimized for Pentium 2 and later
libx264-r1179, MinGW GCC 3.4.5, optimized for Pentium 2 and later

libx264 SVN-r1179 using experimental AutoVAQ patch v0.3 by BugMaster:

libx264-r1179, MinGW GCC 4.4.0, optimized for Core 2
libx264-r1179, MinGW GCC 4.4.0, optimized for K10
libx264-r1179, MinGW GCC 4.4.0, optimized for Pentium 2 and later

These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r4871 or later now!

The patches used for my builds can be found at this location. More info on BugMaster\'s patch in this thread!
Using the \"force_align_arg_pointer\" attribute to avoid crash in AutoVAQ builds, hence only GCC 4.x builds.

Note: Until Avidemux is updated to core-68, you will need to rename \"libx264-68.dll\" to \"libx264-67.dll\" as a workaround.
This single time renaming the DLL is allowed, because the ABI didn\'t change between core-67 and core-68.
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1181:
[list=*]

libx264 SVN-r1181 using experimental AutoVAQ patch v0.3 by BugMaster:
[list=*]

These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r5031 or later now!

The patches used for my builds can be found at this location. More info on BugMaster\'s patch in this thread!
Using the \"force_align_arg_pointer\" attribute to avoid crash in AutoVAQ builds, hence only GCC 4.x builds.
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1183:
[list=*]
libx264 SVN-r1183 using experimental AutoVAQ patch v0.3 by BugMaster:
[list=*]
These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r5087 or later now!

The patches used for my builds can be found at this location. More info on BugMaster\'s patch in this thread!
Using the \"force_align_arg_pointer\" attribute to avoid crash in AutoVAQ builds, hence only GCC 4.x builds.
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1189:
[list=*]
libx264 SVN-r1189 with AutoVAQ enabled:
[list=*]
These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r5104 or later now!

The patches used for my builds can be found at this location.
More info on AutoVAQ (now officially committed) can be found in this thread.

Now using a custom patch that will increase SubME by one in order to allow the new SubME=10 in Avidemux (until the GUI is updated). However be aware that SubME=10 requires Trellis=2, otherwise it will fall back to SubeMe=9.
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1190:
[list=*]
libx264 SVN-r1190 with AutoVAQ enabled:
[list=*]
These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r5104 or later now!

The patches used for my builds can be found at this location.
More info on AutoVAQ (now officially committed) can be found in this thread.

Now using a less \"aggressive\" patch to enable SubMe=10 in Avidemux:
Only SubMe=9 will be increased to SubMe=10 and even that only if Trellis=2 is used. Other SubMe modes aren\'t effected.
This workaround will be used until the x264 GUI in Avidemux is updated with respect to the recent changes...
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1192:
[list=*]
libx264 SVN-r1192 with AutoVAQ enabled:
[list=*]
These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r5104 or later now!

The patches used for my builds can be found at this location.
More info on AutoVAQ (now officially committed) can be found in this thread.

Now using a less \"aggressive\" patch to enable SubMe=10 in Avidemux:
Only SubMe=9 will be increased to SubMe=10 and even that only if Trellis=2 is used. Other SubMe modes aren\'t effected.
This workaround will be used until the x264 GUI in Avidemux is updated with respect to the recent changes...
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1193:
[list=*]
libx264 SVN-r1193 with AutoVAQ enabled:
[list=*]
These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r5104 or later now!

The patches used for my builds can be found at this location.
More info on AutoVAQ (now officially committed) can be found in this thread.

Now using a less \"aggressive\" patch to enable SubMe=10 in Avidemux:
Only SubMe=9 will be increased to SubMe=10 and even that only if Trellis=2 is used. Other SubMe modes aren\'t effected.
This workaround will be used until the x264 GUI in Avidemux is updated with respect to the recent changes...
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1195:
[list=*]
libx264 SVN-r1195 with AutoVAQ enabled:
[list=*]
These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r5104 or later now!

The patches used for my builds can be found at this location.
More info on AutoVAQ (now officially committed) can be found in this thread.

Now using a less \"aggressive\" patch to enable SubMe=10 in Avidemux:
Only SubMe=9 will be increased to SubMe=10 and even that only if Trellis=2 is used. Other SubMe modes aren\'t effected.
This workaround will be used until the x264 GUI in Avidemux is updated with respect to the recent changes.
(SubME=10 was borked in previous revisions of x264, so I recommend updating now)
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/

LoRd_MuldeR

libx264 SVN-r1195:
[list=*]
libx264 SVN-r1195 with AutoVAQ enabled:
[list=*]
These builds will NOT work with Avidemux 2.4.x any longer. Please update to Avidemux 2.5 SVN-r5181 or later now!

The patches used for my builds can be found at this location.
More info on AutoVAQ (now officially committed) can be found in this thread.

Re-built using Komisar\'s GCC 4.4.1 with Graphite loop transform framework (Link).
You asked me once, what was in Room 101. I told you that you knew the answer already.
Everyone knows it. The thing that is in Room 101 is the worst thing in the world.


MuldeR's OpenSource stuff: http://muldersoft.com/