Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Windows / Avidemux 2.7.2 VC++ x64 is crashing on startup
« Last post by Lord_D on March 22, 2019, 03:35:29 AM »
Code: [Select]
Problem signature:
  Problem Event Name:   BEX64
  Application Name: avidemux.exe
  Application Version:  0.0.0.0
  Application Timestamp:    5c84b506
  Fault Module Name:    ucrtbase.DLL
  Fault Module Version: 10.0.10586.1171
  Fault Module Timestamp:   59ae5010
  Exception Offset: 0000000000068609
  Exception Code:   c0000417
  Exception Data:   0000000000000000
  OS Version:   6.1.7601.2.1.0.256.48
  Locale ID:    1049
  Additional Information 1: 4609
  Additional Information 2: 46092924a7d0675c86f3981158d71af4
  Additional Information 3: 1e51
  Additional Information 4: 1e518d0fde961919be588ce55d2510aa

OS: Windows 7 x64 SP1
CPU: AMD Phenom II X6 1100T
GPU: AMD Radeon R9 270X

The recently released Avidemux 2.7.3 also crashes.
Log file does not appear.
The problem may be in the missing processor instructions such as SSE4 or SSSE3.
22
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by eumagga0x2a on March 21, 2019, 11:07:31 PM »
You're welcome. Please don't hesitate to report issues in the future.

(by the way, it was me who caused this bug in the first place)
23
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by John Hagan on March 21, 2019, 11:05:41 PM »
Works perfectly on several, previously troublesome, VOB / MPEG files. Thanks again!
24
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by eumagga0x2a on March 21, 2019, 10:53:16 PM »
Done: https://we.tl/t-5LqGH8cyGj

It is 2.7.3 code-wise + the both attached patches, built on Linux using MXE cross-build environment as described in https://github.com/mean00/avidemux2/blob/ffmpeg4x/cross-compiling.txt

Checksums:

Code: [Select]
md5sum avidemux_r190321-233132_win64Qt5.zip
272eb65bfe0fb7e74ec7a07e54a131a2  avidemux_r190321-233132_win64Qt5.zip

sha256sum avidemux_r190321-233132_win64Qt5.zip
dc846d704ee672074480660b39ac7026c9083ac2453ea20d8aa630433269bea7  avidemux_r190321-233132_win64Qt5.zip

Extract the content of the ZIP, no installation needed.
25
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by John Hagan on March 21, 2019, 10:44:42 PM »
Your choice. If you make a fixed version available to me now, I'll happily test it and use it until the next release. Otherwise, I'll wait for the fix to get rolled into a later build. As I've already waited hundreds of times for the getFrameNumFromPtsOrBefore() loop to wrap around, I can clearly wait a little longer!
26
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by eumagga0x2a on March 21, 2019, 10:33:29 PM »
If you are okay with a private MinGW win64 build as ZIP, I can do it in a few minutes and upload it e.g. to WeTransfer. Official nightlies will probably take a break for a while.
27
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by John Hagan on March 21, 2019, 10:15:14 PM »
Let me know when a version with the quick band-aid fix is available, and I'll be happy to test it. I'm comfortable using a development build, if necessary.

Thanks for all your work on the project. It's the only free tool I've ever found that can real-time scrub through video on a Windows platform! What a time saver.
28
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by eumagga0x2a on March 21, 2019, 10:02:49 PM »
If you would have reported the issue a day earlier, the fix (or at least a quick band-aid to avoid the hang) would have been in 2.7.3.
29
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by John Hagan on March 21, 2019, 09:39:38 PM »
Indeed, I remux such files when I hit the problem, and I agree it does work around the issue. I just get frustrated when I hit the end, and then have to wait for the application to unhang before I can get on with the remuxing.
30
Main version 2.6 / Re: 2.7.3 VOB / MPEG Scrubbing to End Hangs
« Last post by eumagga0x2a on March 21, 2019, 09:36:47 PM »
Actually, we spend 15 seconds(!) in getFrameNumFromPtsOrBefore because we slide in the loop past the last frame of the video and continue until unsigned long wraps around :-D
Pages: 1 2 [3] 4 5 ... 10